Using the Architecture Tradeoff Analysis Method to Evaluate a Wargame Simulation System: A Case Study
• Technical Note
Publisher
Software Engineering Institute
CMU/SEI Report Number
CMU/SEI-2001-TN-022DOI (Digital Object Identifier)
10.1184/R1/6585809.v1Topic or Tag
Abstract
The software architecture of a software-intensive system greatly determines system quality. When used appropriately, software architecture evaluations can have a favorable effect on a delivered or modified government system. This technical note describes the application of the Architecture Tradeoff Analysis Method (ATAM) to a major wargaming simulation system. A government-contractor team is developing the Wargame 2000 system at the Joint National Integration Center (formerly known as the Joint National Test Facility [JNTF]), Colorado. In this technical note, we present the contextual background about the software architecture, the organization, and the system being evaluated. Next, we present a general overview of the ATAM process. Finally, we describe the application of the ATAM to the Wargame 2000 system and present important results and benefits. While architecture evaluation is valuable early in the development life cycle, this case study illustrates that such evaluations are also useful when a system is well into development.
Part of a Collection
Case Studies in Software Architecture
Software Architectures and Acquisition
Architecture Tradeoff Analysis Method Collection
Cite This Technical Note
Jones, L., & Lattanze, A. (2001, December 1). Using the Architecture Tradeoff Analysis Method to Evaluate a Wargame Simulation System: A Case Study. (Technical Note CMU/SEI-2001-TN-022). Retrieved November 21, 2024, from https://doi.org/10.1184/R1/6585809.v1.
@techreport{jones_2001,
author={Jones, Lawrence and Lattanze, Anthony},
title={Using the Architecture Tradeoff Analysis Method to Evaluate a Wargame Simulation System: A Case Study},
month={{Dec},
year={{2001},
number={{CMU/SEI-2001-TN-022},
howpublished={Carnegie Mellon University, Software Engineering Institute's Digital Library},
url={https://doi.org/10.1184/R1/6585809.v1},
note={Accessed: 2024-Nov-21}
}
Jones, Lawrence, and Anthony Lattanze. "Using the Architecture Tradeoff Analysis Method to Evaluate a Wargame Simulation System: A Case Study." (CMU/SEI-2001-TN-022). Carnegie Mellon University, Software Engineering Institute's Digital Library. Software Engineering Institute, December 1, 2001. https://doi.org/10.1184/R1/6585809.v1.
L. Jones, and A. Lattanze, "Using the Architecture Tradeoff Analysis Method to Evaluate a Wargame Simulation System: A Case Study," Carnegie Mellon University, Software Engineering Institute's Digital Library. Software Engineering Institute, Technical Note CMU/SEI-2001-TN-022, 1-Dec-2001 [Online]. Available: https://doi.org/10.1184/R1/6585809.v1. [Accessed: 21-Nov-2024].
Jones, Lawrence, and Anthony Lattanze. "Using the Architecture Tradeoff Analysis Method to Evaluate a Wargame Simulation System: A Case Study." (Technical Note CMU/SEI-2001-TN-022). Carnegie Mellon University, Software Engineering Institute's Digital Library, Software Engineering Institute, 1 Dec. 2001. https://doi.org/10.1184/R1/6585809.v1. Accessed 21 Nov. 2024.
Jones, Lawrence; & Lattanze, Anthony. Using the Architecture Tradeoff Analysis Method to Evaluate a Wargame Simulation System: A Case Study. CMU/SEI-2001-TN-022. Software Engineering Institute. 2001. https://doi.org/10.1184/R1/6585809.v1