By Jørn Ølmheim and Harald Wesenberg Statoil ASA We were fortunate enough to be able to participate at SATURN 2014. For Jørn, this was his first time at SATURN, while for Harald it was the fourth SATURN conference. As always, we knew that the quality of the conference content is high, and we were looking forward to a fun week with learning new and interesting ideas from other practitioners. In this group of excellent presentations and tutorials there were many that stood out, but to us George Fairbanks' talk on teaching architecture was definitely one of the greatest. Many of the more experienced participants at the conference recognized George's experiences of trying to teach the importance of architecture to the junior team members with varying degree of success, so we were well motivated for a discussion about how this can be done better. Many of us recognize the challenges of motivation and lack of commitment both from your peers and the company to spend time on such activities.
DevOps: Definitions and Misconceptions
This month, Ben Kepes at Forbes reported on ScriptRock’s efforts to raise funding from investors to expand their operations in “To Help DevOps-ify The World.” Kepes opens with an explanation of how ScriptRock must first differentiate its product and services from vendors selling “DevOps in a box.” More agile software development in less time, however, may not fit neatly in that box. Here are some links to definitions of DevOps that include components that exist outside of the box.
Defining DevOps Might Be Harder Than Defining Design: In the Under Development podcast series, Bill Higgins and Michael Coté explain DevOps, metrics, and “the processes used by designers vs. software developers vs. management consultants vs. wedding planners.”
Stephany Bellomo of the SEI will be speaking at the Unicom DevOps Chicago Summit on September 18, 2014 on "Design Implications of DevOps." Here is an abstract of Stephany's talk:
Wearable computing is coming to the masses in the forms of fitness, gaming, and medical devices while non-consumer markets such as defense and aerospace continue to push for advanced wearable technologies to enhance safety, mobility, and efficiency in places most people will never go. Here are some recent examples of the state-of-the-art technology in wearable computing and then some that, with a little tech-know-how, you can make at home:
Intel Battles Parkinson’s Disease with Big Data and Wearable Tech: Mike Wheatley at Silicon Angle describes a new project at Intel, in which a Big Data analytics platform combined with a wearable device will produce a better record of symptoms experienced by Parkinson’s patients .
The Inside Story of the Oculus Rift: Peter Rubin at Wired reports that, with the Rift, Oculus hacks the visual cortex to make a virtual-reality headset that doesn’t cause “cold sweat syndrome.”
The Cardboard Project: Google Developers show how you can build your own basic VR headset with a smartphone and some basic items that you can get at the hardware store.
Raspberry Pi GPS Helmet Cam: Martin O’Hanlon at Stuff About Code used his Raspberry Pi-based car cam to develop a helmet cam, takes it snowboarding, and record data about speed, altitude, and temperature.
Test-Driven Development: Dead or Alive?
Back in the Spring, a single blog post sparked a debate that on the surface seems absurd. Is TDD actually useful and still relevant? The discourse that followed and is still following this discussion is spectacular and spans Twitter, blogs, and a series of video debates. We thank Michael Keeling of Never Let Down for bringing this debate to our attention.
TDD is dead. Long live testing.: David Heinemeier Hansson, the creator of Ruby on Rails, discusses the death of test-driven development and the need to transition from unit testing to system testing.
Is TDD Dead?: Martin Fowler engages Hansson and Kent Beck in a series of video conversations on the topic of test-driven development and its impact on software design, including confidence, test-induced design damage, and cost.
Date: September 11, 2014
Time: 1:30 p.m. ET - 2:30 p.m. ET��� �
About the Webinar
by Rey Hernandez
Sony Network Entertainment International
Many times in a project, software or otherwise, the people working on the project become so entrenched in the methods they find familiar that they allow roadblocks to get in the way of project completion. All too often those roadblocks lead to missed deadlines, cut corners, general reduction in team morale, and ultimately a product that does not meet customer expectations. In his keynote at SATURN 2014, Joe Justice of Team Wikispeed and Scrum Inc., treated us to a refreshing view of project management that illustrates how teams can be extremely productive, with high morale, and great customer satisfaction.
The Future Looks “Foggy” for Cloud Computing: Greg Otto at FedScoop reports on cloudlets and cyberforaging, potential solutions for bandwidth problems at the edge of the cloud, from a talk given by the Software Engineering Institute’s Grace Lewis at the Federal Cloud Computing Summit.
SMBs Tie Cloud Computing To Increased Revenue: Charles Babcock at InformationWeek reports on research by Oxford Economics and Windstream Communications that found that small and midsized businesses credit cloud computing with increasing revenues.
The Uneven Future: 2 Telling Views of Cloud Adoption: Bernard Golden at CIO gives three reasons for the uneven growth of cloud computing.